![]() Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. manual sli workaroundĭark Souls II: Scholar of the First Sin. manual sli implementation, CPU bound gameįIFA 16. Selection of games from Metacritic Top PC games 2015* manual sli implementation, CPU bound game Pillars of Eternity :The white march part 2. sli manual fix, near 100% scalingĭeus Ex: Mankind Divided. Fixed various UI scaling issues when running in Eyefinity/Surround ultrawide resolution.ĭOOM SLI, initially very poor scaling ~ 23%. Players are recommended to not use TSAA when running in multi-GPU mode because TSAA can negatively affect performance scaling. some flicker staring at sun, text flicker in menus (probably overlay issue) examplesĭishonored 2 general performance issues being patched out. Total War: Warhammer SLI, small scaling. Rise of the Tomb Raider SLI - great scaling gtx 1080 single, 980 sli, 1080sli all 92fps.īattlefield 1 SLI, scaling varies from patch to patch Witcher 3: Blood and Wine SLI 64%+ scaling (hairworks disabled)Ĭivilization VI SLI, CPU bottleneck. Selection of games from Metacritic Top PC games 2016 Therefore, those interested in such high resolutions will need to invest in a high end sli system" dsogaming post patch "SLI scaling was amazing and we did not notice any stutters while gaming". SLI here originally manually and later officially in patch nov 2016ĭark Souls III. planned fixes by developer stated Dec 2016 reddit user 'how to' sli after nvidia driver release support. console port w/ poor optimization in general, patches, issues 2560 x1440 ~ 65% increase, 4k 53% increaseĬivilization V SLI. same Snowdrop Engine as Tom Clancy's: The Division which supports SLI Unreal Engine 4 game, could implement new SLI and HDR UE framework) could be implemented in a lot of UE gamesĬonan Exiles (manual sli fix. Quad-core CPUs improved support:Several freezes and performance issues have been.Various stuttering and graphical corruption issues have now been fixed. ![]()
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